World Globe Games
Another fun activity is to spin the educational world globe. Drop your finger pointer and then go find out everything you can about the country or state where your finger landed. With the help of the internet and an educational world globe you can discover all about anywhere in the world. One final, fun game is to name a country and then see how long it takes the child to find that country on the educational world globe. You can also teach the child how to locate a specific site by using the equator and prime meridian. Here are instructions for finding a specific spot in your educational world globe: Because a globe is round with no beginning or end, there are 2 imaginary reference lines from which all distances and locations are determined; these are the equator and prime meridian. Equator: Runs East and West around the exact middle of the educational world globe. Prime Meridian: Imaginary line running from Pole to Pole and passing through Greenwich, England. Both the equator and the prime meridian intersect at point '0' where all numbering on your educational world globe starts with longitude and latitude lines. Longitude: Imaginary lines running parallel with the prime meridian through each Pole and numbered in 15ᄚ increments. Latitude: Imaginary lines running around the globe parallel to the equator at 10ᄚ increments. Locations are uniquely identified on a educational world globe by the point where the longitude and latitude lines intersect, i.e., Dallas Texas is located 33ᄚNorth (Latitude) 97ᄚ West (Longitude). It's fun to find a spot on the educational world globe and then say it's exact longitude and latitude. |






